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  • Cloven Pine Games Back Again from the Broken Land

Back Again from the Broken Land

$19.99
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Back Again from the Broken Land is a short Powered by the Apocalypse game of small adventurers sharing stories on a long walk home. Inspired by the emotional, even bittersweet, stretches of The Hobbit and The Lord of the Rings.

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You are small people who walked into a big war. The Doomslord’s forces were gathered in the Broken Land, and your fellowship unexpectedly played a key role in the Doomslord’s fall. Now, laden with stories to tell and burdens to bear, you set off on the journey home. But the Doomslord’s Hunters are still out there, and it’s a long way to walk... Back Again from the Broken Land.

Back Again from the Broken Land is a short Powered by the Apocalypse game of small adventurers sharing stories on a long walk home. It is meant to be played in one to three sessions. The game is inspired by the emotional, even bittersweet, stretches of The Hobbit and The Lord of the Rings.

The game is perfect for low-prep and no-prep one-shot gameplay, though you can also use it to play a short campaign of two to three sessions if you want to delve deeper into the characters' journeys. All you need to play are three six-sided dice, three-to-five players plus a GM, and a willingness to spin an emotional fantasy yarn together.

Back Again from the Broken Land was originally published as a feature in Gauntlet Publishing’s Codex magazine's fall 2020 issue Codex: Home. The full version (Kickstarted during ZineQuest 3) is an expanded edition of 60 pages with three more playbooks, much more GM support, and cover and interior playbook illustrations by Emily Cheeseman.

In Back Again from the Broken Land, you play as small adventurers returning to your hometown after playing a humble but crucial role in the fall of Doomslord. The game begins after the great war with the Doomslord, and the the stories you tell with determine the details of the adventures you've had and the home to which you return.

Players: 3 to 6 players, including 1 GM
Time: Play over 1 to 3 sessions of 2 to 4 hours each

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