In space, what's even the point of screaming?
* A stand-alone entry point to the evergreen Gloom game line.
* Make your rag-tag band miserable...and then kill them.
* Fight your father, meddle with a monolith, and be troubled by tribbles while looking forward to the sure (and mercifully quick!) death of being nuked from orbit!
The Game of Black Holes and Bleak Adventures
Space is the Worst. Empty, black, airless, awash in radiation, and dotted with immense clods of flaming plasma that make everything within millions of miles too hot to support life. If your living room were like space, you'd never, ever go there.
In Gloom in Space, you make your rag-tag band or star-faring heroes miserable, and then kill them.
Sci-fi archetypes like the Smuggler, Captain, Doctor, and Dark Lord fight their fathers, meddle with monoliths, get caught in compactors, and wind up getting nuked from orbit. Eventually, enough Untimely Deaths come to pass that the game ends. And then? The most miserable crew wins.
Gloom in Space is a stand-alone game that's also compatible with all existing Gloom core games and expansions.
- Each player chooses their own crew of sci-fi archetypes.
- Modifiers add or subtract points. With transparent cards, the points you can still see after "The Kid" was "Pursued by a Predator" are the points that are in play. It's that simple!
- Untimely Deaths lock in points for good or ill. When enough characters buy the space-farm, the game ends and the most miserable crew wins.
- It's all about storytelling. The players, not the cards, provide the depressing details about why "The Engineer" was so deeply "Troubled by Tribbles."
11 event cards
20 untimely death cards
57 modifier cards
20 character cards (no assigned families in this version)